Placing Objects

How about adding something simple to start off with, like a guardhouse? On the RollupBar, click on the objects tab (the pointing hand) and then click on 'geom entity'. A geom entity is something that isn't affected by physics in the game - like a concrete building. Navigate to the Library > Architecture > Multiplayer > Guardhouse directory and double click on guardhouse. Move your mouse to the perspective view and place the object. You may have trouble placing it exactly on the ground, so turn on Snap to terrain.

Placing Objects

Now place your camera near the guardhouse and press CTRL+G to go ingame. Walk around, shoot some trees down maybe, go inside the guardhouse. You might want to get acquainted with ingame controls in the editor: F1 is third-person mode, F3 is noclip and F4 is god mode. A guardhouse isn't a guardhouse without protection, so let's add a crude gun to it. This is just placing items, so don't take this as a level design practice, because we won't be attaching the gun to anything. Anyway, go to the Objects tab in the rollupbar and click on 'entity'. Navigate to the Items folder and double click on the ShiTen. Place it near your guardhouse. If it isn't facing the way you want it to, use the 'select and rotate' button.

Placing Objects

Now move the gun using the Select and Move button (the one to the left of the Select and Rotate button) so it is close to the window of the guardhouse.

Placing Objects

Now press CTRL+G to go ingame, punch out the window of the guardhouse and use the mounted gun.

Now to flex out object-adding muscles, let's add a Vehicle. How about a helicopter? Yeah. That sounds good to me. So go to the objects tab on the RollupBar and select Entity, and navigate to the Vehicle directory. Make sure snap to terrain is on and double click the asian_helicopter entity, anad place it in your map. Really, that's all there is to adding objects.

Placing Objects