<Vehicle name="Asian_helicopter" actionMap="helicopter">
 <Physics pushable="0">
  <Buoyancy waterDensity="150" waterResistance="2500"/>
  <Simulation maxTimeStep="0.02" minEnergy="0.16" maxLoggedCollisions="2"/>
 </Physics>
<!-- <Damages submergedRatioMax="0.64999998" submergedDamageMult="1" collDamageThreshold="10" groundCollisionMinMult="1.3" groundCollisionMaxMult="1.4" groundCollisionMinSpeed="8" groundCollisionMaxSpeed="22" vehicleCollisionDestructionSpeed="18">-->
<Damages submergedRatioMax="0.40000001" submergedDamageMult="2" collDamageThreshold="10" groundCollisionMinMult="2" groundCollisionMaxMult="5" groundCollisionMinSpeed="3" groundCollisionMaxSpeed="60" vehicleCollisionDestructionSpeed="4">
  <DamageMultipliers>
   <DamageMultiplier damageType="bullet" multiplier="0.02" id="idbulletmult"/>
   <DamageMultiplier damageType="moacbullet" multiplier="0.025"/>
   <DamageMultiplier damageType="gaussbullet" multiplier="0.02"/>
   <DamageMultiplier damageType="melee" multiplier="0"/>
   <DamageMultiplier damageType="fire" multiplier="0.001"/>
   <DamageMultiplier damageType="collision" multiplier="0.35"/>
   <DamageMultiplier damageType="explosion" multiplier="0.5" splash="0.25"/>
   <DamageMultiplier damageType="frag" multiplier="0.25" splash="0.25"/>
   <DamageMultiplier damageType="aacannon" multiplier="0.05" splash="0"/>
   <DamageMultiplier damageType="c4" multiplier="1" splash="0.25"/>
   <DamageMultiplier damageType="tac" multiplier="2" splash="2"/>
   <DamageMultiplier damageType="avmine" multiplier="0" splash="0"/>
   <DamageMultiplier damageType="scout_moac" multiplier="0.05"/>
  </DamageMultipliers>
  <DamagesGroups>
   <DamagesGroup name="Destroy" useTemplate="VehicleDestroy">
    <DamagesSubGroups>
     <DamagesSubGroup delay="0" randomness="1">
      <DamageBehaviors>
       <DamageBehavior class="Explosion">
         <Explosion damage="2500" helper="engineSmokeOut" pressure="3000" radius="10" minRadius="5" physRadius="3" minPhysRadius="2.2" />
       </DamageBehavior>
      </DamageBehaviors>
     </DamagesSubGroup>
    </DamagesSubGroups>
   </DamagesGroup>
   <DamagesGroup name="DestroyEngine">
    <DamagesSubGroups>
     <DamagesSubGroup delay="0" randomness="0">
      <DamageBehaviors>
       <DamageBehavior class="MovementNotification">
        <MovementNotification isDamageAlwaysFull="1"/>
       </DamageBehavior>
       <DamageBehavior class="Effect">
        <Effect effect="EngineDamaged" disableAfterExplosion="1"/>min
       </DamageBehavior>
       <DamageBehavior class="CameraShake">
        <CameraShake />
       </DamageBehavior>
      </DamageBehaviors>
     </DamagesSubGroup>
    </DamagesSubGroups>
   </DamagesGroup>
  </DamagesGroups>
 </Damages>
 <Components>
  <Component name="LeftWing" damageMax="150" major="0" minBound="-3.7014,-4.5419998,0.0054000001" maxBound="-1.3015,0.54149997,1.7254" useBoundsFromParts="0" hullAffection="1" id="idLeftWing">
   <DamageMultipliers>
    <DamageMultiplier damageType="bullet" multiplier="0.5"/>
    <DamageMultiplier damageType="moacbullet" multiplier="0.5"/>
    <DamageMultiplier damageType="melee" multiplier="0.050000001"/>
   </DamageMultipliers>
   <DamageBehaviors>
    <DamageBehavior class="Effect" damageRatioMin="1">
     <Effect effect="LeftWingExplosion" disableAfterExplosion="1"/>
    </DamageBehavior>
    <DamageBehavior class="Impulse" damageRatioMin="1" damageRatioMax="2" ignoreVehicleDestruction="0">
     <Impulse forceMin="2" forceMax="4" direction="0,0,1" momentum="0,4,0"/>
    </DamageBehavior>
    <DamageBehavior class="AISignal" damageRatioMin="1" ignoreVehicleDestruction="1">
     <AISignal signalId="1" signalText="HELI_HOVERATTACK2_GETPARTSDAMAGE"/>
    </DamageBehavior>
   </DamageBehaviors>
  </Component>
  <Component name="RightWing" damageMax="150" major="0" minBound="1.3015,-4.5419998,0.0054000001" maxBound="3.7014,0.54149997,1.7254" useBoundsFromParts="0" hullAffection="0.75" id="idRightWing">
   <DamageMultipliers>
    <DamageMultiplier damageType="bullet" multiplier="0.5"/>
    <DamageMultiplier damageType="moacbullet" multiplier="0.5"/>
    <DamageMultiplier damageType="tac" multiplier="3"/>
    <DamageMultiplier damageType="melee" multiplier="0.050000001"/>
   </DamageMultipliers>
   <DamageBehaviors>
    <DamageBehavior class="Effect" damageRatioMin="1">
     <Effect effect="RightWingExplosion" disableAfterExplosion="1"/>
    </DamageBehavior>
    <DamageBehavior class="Impulse" damageRatioMin="1" damageRatioMax="2" ignoreVehicleDestruction="0">
     <Impulse forceMin="2" forceMax="4" direction="0,0,1" momentum="0,-4,0"/>
    </DamageBehavior>
    <DamageBehavior class="AISignal" damageRatioMin="1" ignoreVehicleDestruction="1">
     <AISignal signalId="1" signalText="HELI_HOVERATTACK2_GETPARTSDAMAGE"/>
    </DamageBehavior>
   </DamageBehaviors>
  </Component>
  <Component name="BackRotor" damageMax="150" major="1" minBound="-1.6001,-13.939,1.7024" maxBound="1.6001,-10.5796,5.3024001" useBoundsFromParts="0" hullAffection="0.75" id="idBackRotor">
   <DamageMultipliers>
    <DamageMultiplier damageType="bullet" multiplier="0.5"/>
    <DamageMultiplier damageType="moacbullet" multiplier="0.5"/>
    <DamageMultiplier damageType="tac" multiplier="3"/>
    <DamageMultiplier damageType="melee" multiplier="0.30000001"/>
    <DamageMultiplier damageType="collision" multiplier="0.05"/>
   </DamageMultipliers>
   <DamageBehaviors>
    <DamageBehavior class="Effect" damageRatioMin="0.5">
     <Effect effect="BackRotorDamaged" disableAfterExplosion="1"/>
    </DamageBehavior>
    <DamageBehavior class="Effect" damageRatioMin="1">
     <Effect effect="BackRotorExplosion" disableAfterExplosion="1"/>
    </DamageBehavior>
    <DamageBehavior class="MovementNotification" damageRatioMin="1">
     <MovementNotification isSteering="1"/>
    </DamageBehavior>
    <DamageBehavior class="AISignal" damageRatioMin="1" ignoreVehicleDestruction="1">
     <AISignal signalId="1" signalText="TO_HELI_EMERGENCYLANDING"/>
    </DamageBehavior>
   </DamageBehaviors>
  </Component>
  <Component name="Rotor" damageMax="200" major="1" minBound="-1.75,-3.0576,2.0325999" maxBound="1.75,1.9277,3.6919" useBoundsFromParts="0" hullAffection="0" id="idRotor">
   <DamageMultipliers>
    <DamageMultiplier damageType="bullet" multiplier="0.02"/>
    <DamageMultiplier damageType="moacbullet" multiplier="0.02"/>
    <DamageMultiplier damageType="tac" multiplier="3"/>
    <DamageMultiplier damageType="melee" multiplier="0.2"/>
    <DamageMultiplier damageType="gaussbullet" multiplier="0.05"/>
   </DamageMultipliers>
   <DamageBehaviors>
    <DamageBehavior class="Group" damageRatioMin="1">
     <Group name="DestroyEngine"/>
    </DamageBehavior>
    <DamageBehavior class="Effect" damageRatioMin="0.25" damageRatioMax="0.75" ignoreVehicleDestruction="1">
     <Effect effect="EngineDamaged25"/>
    </DamageBehavior>
    <DamageBehavior class="Effect" damageRatioMin="0.75" damageRatioMax="1" ignoreVehicleDestruction="1">
     <Effect effect="EngineDamaged75"/>
    </DamageBehavior>
   </DamageBehaviors>
  </Component>
  <Component name="Hull" damageMax="300" major="1" minBound="0,0,0" maxBound="0,0,0" useBoundsFromParts="0" id="idHull">
   <DamageMultipliers>
    <DamageMultiplier damageType="moacbullet" multiplier="0.02"/>
    <DamageMultiplier damageType="frag" multiplier="0.25"/>
   </DamageMultipliers>
   <DamageBehaviors>
    <DamageBehavior class="Group" damageRatioMin="1">
     <Group name="Destroy"/>
    </DamageBehavior>
    <DamageBehavior class="Group" damageRatioMin="0.75">
     <Group name="DestroyEngine"/>
    </DamageBehavior>
    <DamageBehavior class="Effect" damageRatioMin="0.25" damageRatioMax="0.75" ignoreVehicleDestruction="1">
     <Effect effect="HullDamaged25"/>
    </DamageBehavior>
    <DamageBehavior class="Effect" damageRatioMin="0.75" damageRatioMax="1" ignoreVehicleDestruction="1">
     <Effect effect="HullDamaged75"/>
    </DamageBehavior>
   </DamageBehaviors>
  </Component>
  <Component name="Cockpit" damageMax="0" major="1" minBound="0,0,0" maxBound="0,0,0" useBoundsFromParts="0">
   <DamageBehaviors />
  </Component>
  <Component name="RotorTails" damageMax="100" major="0" minBound="-9.4877005,-9.1875,3.0402999" maxBound="9.4856997,8.0595999,3.9052999" useBoundsFromParts="0" hullAffection="0" id="idRotor">
   <DamageMultipliers>
    <DamageMultiplier damageType="collision" multiplier="1"/>
   </DamageMultipliers>
   <DamageBehaviors>
    <DamageBehavior class="Group" damageRatioMin="1">
     <Group name="Destroy"/>
    </DamageBehavior>
   </DamageBehaviors>
  </Component>
 </Components>
 <Parts>
  <Part name="body" class="Animated" mass="18000">
   <Parts>
    <Part name="hull" class="AnimatedJoint">
     <Parts>
      <Part name="shiten_turret" class="AnimatedJoint">
       <Parts>
        <Part name="MG_pitch" class="AnimatedJoint">
         <Helpers>
          <Helper name="mountedGunOutPos" position="0,7.9394999,-0.22400001" direction="0,0.98479998,0.1736"/>
          <Helper name="gunnerEyePos" position="-0.1499,6.4380002,-0.29049999" direction="0,0.98479998,0.1736"/>
          <Helper name="searchLightPos" position="0.2441,6.4408998,-0.55540001" direction="0,0.98479998,0.1736"/>
         </Helpers>
         <AnimatedJoint>
          <Rotation pitchSpeed="100">
           <pitchLimits>
                        <pitchLimit value="-60"/>
                        <pitchLimit value="10"/>
           </pitchLimits>
          </Rotation>
         </AnimatedJoint>
        </Part>
        <Part name="searchLight" class="Light" component="searchLight" helper="searchLightPos">
         <Light type="HeadLightDynamic" radius="40" diffuseMult="15" directFactor="10" frustumAngle="25"/>
        </Part>
       </Parts>
       <AnimatedJoint>
        <Rotation yawSpeed="100">
         <yawLimits>
          <yawLimit value="-135"/>
          <yawLimit value="135"/>
         </yawLimits>
        </Rotation>
       </AnimatedJoint>
      </Part>
     </Parts>
     <Helpers />
    </Part>
   </Parts>
   <Helpers>
    <Helper name="gunner_enter_pos_1" position="-1.5259,4.7329001,0.0625" direction="0,1,0"/>
    <Helper name="gunner_enter_pos_2" position="8,4.6001,0.80949998" direction="0,1,0"/>
    <Helper name="gunner_sit_pos"/>
    <Helper name="pilot_enter_pos_1" position="-8,3.2859001,0.50950003" direction="0,1,0"/>
    <Helper name="pilot_enter_pos_2" position="1.8091,3.2859001,0.0625" direction="0,1,0"/>
    <Helper name="pilot_eye_pos" position="0,3.5249,1.5445" direction="0,1,0"/>
    <Helper name="pilot_sit_pos"/>
    <Helper name="Attachment_01_pos" position="2.79,1.3999,1.5595" direction="0,1,0"/>
    <Helper name="Attachment_02_pos" position="-2.79,1.3999,1.5595" direction="0,1,0"/>
    <Helper name="mountGunTurretPos" position="0,5.6802001,0.44949999" direction="0,1,0"/>
    <Helper name="engineSmokeOut" position="0,-0.89429998,2.4389" direction="0,1,0"/>
    <Helper name="rotorSmokeOut" position="0,-12.178,3.9584999" direction="0,1,0"/>
    <Helper name="rocketLauncherOut_left1" position="-1.575,-0.60299999,0.53049999" direction="0,1,0"/>
    <Helper name="rocketLauncherOut_left2" position="-2.2409999,-0.60600001,0.38049999" direction="0,1,0"/>
    <Helper name="rocketLauncherOut_right1" position="1.575,-0.60299999,0.53049999" direction="0,1,0"/>
    <Helper name="rocketLauncherOut_right2" position="2.2409999,-0.60600001,0.38049999" direction="0,1,0"/>
    <Helper name="engine_exhaust_left" position="-0.59399998,-1.8789001,3.2985001" direction="0,-0.90609998,-0.42300001"/>
    <Helper name="engine_exhaust_right" position="0.56199998,-1.75,3.3385" direction="0,-0.9659,-0.259"/>
    <Helper name="wind_emitter" position="0,0,6.5885" direction="0,1,0"/>
    <Helper name="landing_pos" position="0,0,-0.2377" direction="0,1,0"/>
    <Helper name="cockpitdoors_pos" position="-1.0608,4.1978002,1.11" direction="0,1,0"/>
    <Helper name="burningPos" position="0,-3.0548999,1.2778" direction="0,1,0"/>
    <Helper name="leftWingExp" position="-2.2102001,-1.7012,0.97729999" direction="0,1,0"/>
   </Helpers>
   <Animated filename="Objects/Vehicles/Asian_Helicopter/asian_helicopter.cga" filenameDestroyed="Objects/Vehicles/Asian_Helicopter/asian_helicopter_destroyed.cga" id="idCGAFilename"/>
  </Part>
 </Parts>
 <Actions>
  <Action class="LandingGears">
   <Activations>
    <Activation type="OnGroundCollision"/>
   </Activations>
   <LandingGears landingDamages="500" altitudeToRetractGears="8" blockPartRotation="MG_pitch"/>
  </Action>
  <Action class="AutomaticDoor">
   <Activations>
    <Activation type="OnGroundCollision"/>
   </Activations>
   <AutomaticDoor animation="passengerDoors" timeMax="2" id="idSideDoorAction"/>
  </Action>
  <Action class="AutomaticDoor">
   <Activations>
    <Activation type="OnGroundCollision"/>
   </Activations>
   <AutomaticDoor animation="cockpitDoors" timeMax="2" id="idCockpitAction"/>
  </Action>
 </Actions>
 <Seats>
  <Seat name="pilot" part="" enterHelper="pilot_enter_pos_2" sitHelper="passenger02_helper_pos" isDriver="1" isPassengerShielded="1" AimPart="" seatGroupIndex="1" remotelyUseActionsFromSeat="" blurMult="0" id="idSeatPilot">
   <Views>
    <View class="FirstPerson" canRotate="0" rotationMin="-20,0,-80" rotationMax="10,0,80">
     <FirstPerson offset="0,-0.2,0.12"/>
    </View>
    <View class="FirstPerson" canRotate="0">
     <FirstPerson helper="pilot_eye_pos" hideVehicle="1"/>
    </View>
    <View class="ActionThirdPerson" canRotate="0">
     <ActionThirdPerson cameraPosOffset="0,2,1" cameraAimOffset="0,0,0" lagSpeed="5" velocityMult="0.0099999998,0.0099999998,0.0099999998"/>
    </View>
   </Views>
   <SeatActions>
    <SeatAction class="Weapons" id="idSeatActionCoax">
     <Weapons isSecondary="0">
      <Weapons>
       <Weapon class="AsianCoaxialGun" part="hull" id="idCoaxGun">
        <Helpers>
         <Helper value="rocketLauncherOut_right2"/>
        </Helpers>
       </Weapon>
      </Weapons>
     </Weapons>
    </SeatAction>
    <SeatAction class="Weapons">
     <Weapons isSecondary="1" disablesShootToCrosshair="1">
      <Weapons>
       <Weapon class="Hellfire" part="RocketLauncher1">
        <Helpers>
         <Helper value="rocketLauncherOut_left1"/>
         <Helper value="rocketLauncherOut_right1"/>
         <Helper value="rocketLauncherOut_left2"/>
         <Helper value="rocketLauncherOut_right2"/>
        </Helpers>
       </Weapon>
      </Weapons>
     </Weapons>
    </SeatAction>     
   </SeatActions>
   <Sounds inout="0" mood="1"/>
  </Seat>
  <Seat name="gunner" part="" enterHelper="gunner_enter_pos_1" sitHelper="passenger01_helper_pos" isDriver="0" AimPart="" seatGroupIndex="2" blurMult="0">
   <Views>
    <View class="FirstPerson" canRotate="0">
     <FirstPerson helper="gunnerEyePos"/>
    </View>
    <View class="ThirdPerson" canRotate="0">
     <ThirdPerson distance="15" speed="0"/>
    </View>
   </Views>
   <SeatActions>
    <SeatAction class="RotateTurret" isAvailableRemotely="0">
     <RotateTurret pitchPart="MG_pitch" yawPart="shiten_turret"/>
    </SeatAction>
    <SeatAction class="Weapons" isAvailableRemotely="0">
     <Weapons>
      <Weapons>
       <Weapon class="Asian50Cal" part="MG_pitch">
        <Helpers>
         <Helper value="mountedGunOutPos"/>
        </Helpers>
        <Actions>
         <Action name="fire">
          <Animations>
           <Animation name="mg_fire"/>
          </Animations>
         </Action>
        </Actions>
       </Weapon>
      </Weapons>
     </Weapons>
    </SeatAction>
    <SeatAction class="Lights" isAvailableRemotely="1">
     <Lights activation="toggle" sound="3">
      <LightParts>
       <LightPart value="searchLight"/>
      </LightParts>
     </Lights>
    </SeatAction>
   </SeatActions>
   <Sounds inout="0" mood="1"/>
  </Seat>
  <Seat name="backseat1" part="" enterHelper="passenger03_helper_pos" exitHelper="exitPassenger03_helper_pos" sitHelper="passenger03_helper_pos" isDriver="0" AimPart="" seatGroupIndex="3">
   <Views>
    <View class="FirstPerson" canRotate="1">
     <FirstPerson helper=""/>
    </View>
    <View class="ThirdPerson" canRotate="0">
     <FirstPerson helper=""/>
     <ThirdPerson distance="15" speed="0"/>
    </View>
   </Views>
   <SeatActions />
   <Sounds inout="0" mood="1"/>
  </Seat>
  <Seat name="backseat2" part="" enterHelper="passenger04_helper_pos" exitHelper="exitPassenger04_helper_pos" sitHelper="passenger04_helper_pos" isDriver="0" AimPart="" seatGroupIndex="3">
   <Views>
    <View class="FirstPerson" canRotate="1">
     <FirstPerson helper=""/>
    </View>
    <View class="ThirdPerson" canRotate="0">
     <FirstPerson helper=""/>
     <ThirdPerson distance="15" speed="0"/>
    </View>
   </Views>
   <SeatActions />
   <Sounds inout="0" mood="1"/>
  </Seat>
  <Seat name="backseat3" part="" enterHelper="passenger05_helper_pos" exitHelper="exitPassenger05_helper_pos" sitHelper="passenger05_helper_pos" isDriver="0" AimPart="" seatGroupIndex="3">
   <Views>
    <View class="FirstPerson" canRotate="1">
     <FirstPerson helper=""/>
    </View>
    <View class="ThirdPerson" canRotate="0">
     <FirstPerson helper=""/>
     <ThirdPerson distance="15" speed="0"/>
    </View>
   </Views>
   <SeatActions />
   <Sounds inout="0" mood="1"/>
  </Seat>
  <Seat name="backseat4" part="" enterHelper="passenger06_helper_pos" exitHelper="exitPassenger06_helper_pos" sitHelper="passenger06_helper_pos" isDriver="0" AimPart="" seatGroupIndex="4">
   <Views>
    <View class="FirstPerson" canRotate="1">
     <FirstPerson helper=""/>
    </View>
    <View class="ThirdPerson" canRotate="0">
     <FirstPerson helper=""/>
     <ThirdPerson distance="15" speed="0"/>
    </View>
   </Views>
   <SeatActions />
   <Sounds inout="0" mood="1"/>
  </Seat>
  <Seat name="backseat5" part="" enterHelper="passenger07_helper_pos" exitHelper="exitPassenger07_helper_pos" sitHelper="passenger07_helper_pos" isDriver="0" AimPart="" seatGroupIndex="4">
   <Views>
    <View class="FirstPerson" canRotate="1">
     <FirstPerson helper=""/>
    </View>
    <View class="ThirdPerson" canRotate="0">
     <FirstPerson helper=""/>
     <ThirdPerson distance="15" speed="0"/>
    </View>
   </Views>
   <SeatActions />
   <Sounds inout="0" mood="1"/>
  </Seat>
  <Seat name="backseat6" part="" enterHelper="passenger08_helper_pos" exitHelper="exitPassenger08_helper_pos" sitHelper="passenger08_helper_pos" isDriver="0" AimPart="" seatGroupIndex="4">
   <Views>
    <View class="FirstPerson" canRotate="1">
     <FirstPerson helper=""/>
    </View>
    <View class="ThirdPerson" canRotate="0">
     <FirstPerson helper=""/>
     <ThirdPerson distance="15" speed="0"/>
    </View>
   </Views>
   <SeatActions />
   <Sounds inout="0" mood="1"/>
  </Seat>
 </Seats>
 <MovementParams>
  <Helicopter engineWarmupDelay="3" enginePowerMax="2.8" rotationDamping="20" altitudeMax="500" rotorDiskTiltScale="0.44999999" pitchResponsiveness="19" rollResponsiveness="18" yawResponsiveness="29" maxYawRate="3.142" maxFwdSpeed="35" maxLeftSpeed="36" maxSpeed="9" maxUpSpeed="15" basicSpeedFraction="0.69999999" yawDecreaseWithSpeed="12" tiltPerVelDifference="0.039999999" maxTiltAngle="0.55000001" maxRollAngle="45" extraRollForTurn="0.5" rollForTurnForce="0.5" yawPerRoll="-0.1" pitchActionPerTilt="5" pitchInputConst="3" powerInputConst="1" powerInputDamping="-0.75" relaxForce="2" yawInputConst="4" yawInputDamping="-0.5">
   <SoundParams engineSoundPosition="engineSmokeOut" runSoundDelay="1.8" rpmPitchSpeed="1.2"/>
   <TweakGroups>
    <TweakGroup name="player">
     <Tweaks>
      <Tweak name="powerInputConst" value="1" op="0"/>
      <Tweak name="pitchInputConst" value="1" op="0"/>
      <Tweak name="yawInputConst" value="1" op="0"/>
      
      <Tweak name="rotationDamping" value="27" op="0"/>
      <Tweak name="pitchActionPerTilt" value="0.2" op="1"/>
      
      <Tweak name="rollResponsiveness" value="7" op="0"/>
      <Tweak name="pitchResponsiveness" value="5" op="0"/>
      <Tweak name="yawResponsiveness" value="10" op="0"/>
      
      <Tweak name="yawPerRoll" value="2.5" op="1"/>
      
      <Tweak name="extraRollForTurn" value="15" op="0"/>
      
      <Tweak name="maxYawRate" value="3.142" op="0"/>
      <Tweak name="maxYawRate" value="2.5" op="1"/>
      
      <Tweak name="relaxForce" value="0.75" op="0"/>
      
      <Tweak name="enginePowerMax" value="2.0999999" op="0"/>
     </Tweaks>
    </TweakGroup>
   </TweakGroups>
  </Helicopter>
 </MovementParams>
 <Particles>
  <Exhaust insideWater="0" outsideWater="1">
   <Helpers>
    <Helper value="engine_exhaust_left"/>
    <Helper value="engine_exhaust_right"/>
   </Helpers>
   <EngineStart effect="vehicle_fx.vehicle_exhaust.chopper_start"/>
   <EngineStop effect="vehicle_fx.vehicle_exhaust.smoke_dark"/>
   <EngineRunning effect="vehicle_fx.vehicle_exhaust.chopper_running" boostEffect="" baseSizeScale="1" minSpeed="0" minSpeedSizeScale="1" minSpeedCountScale="1" minSpeedSpeedScale="1" maxSpeed="20" maxSpeedSizeScale="1" maxSpeedCountScale="1" maxSpeedSpeedScale="1" minPower="0" minPowerSizeScale="1" minPowerCountScale="1" minPowerSpeedScale="1" maxPower="1" maxPowerSizeScale="1" maxPowerCountScale="1" maxPowerSpeedScale="1"/>
  </Exhaust>
  <DamageEffects>
   <DamageEffect name="EngineDamaged25" helper="engineSmokeOut" effect="Vehicle_fx.Damages_Sky.NKheli_engine_smoke_a"/>
   <DamageEffect name="VehicleDestroyed" helper="" effect="explosions.helicopter_explosion.a"/>
   <DamageEffect name="LeftWingExplosion" helper="LeftWing" effect="Vehicle_fx.Damages_Sky.NKheli_wing_explosion"/>
   <DamageEffect name="RightWingExplosion" helper="RightWing" effect="Vehicle_fx.Damages_Sky.NKheli_wing_explosion"/>
   <DamageEffect name="LeftWingDamaged" helper="LeftWing" effect="explosions.helicopter_explosion.debris_smoke"/>
   <DamageEffect name="RightWingDamaged" helper="RightWing" effect="explosions.helicopter_explosion.debris_smoke"/>
   <DamageEffect name="RotorExplosion" helper="Rotor" effect="Vehicle_fx.Damages_Sky.NKheli_wing_explosion"/>
   <DamageEffect name="RotorDamaged" helper="Rotor" effect="Vehicle_fx.Damages_Sky.NKheli_backroter_smoke_b"/>
   <DamageEffect name="BackRotorDamaged" helper="BackRotor" effect="Vehicle_fx.Damages_Sky.NKheli_backroter_smoke_b"/>
   <DamageEffect name="HullDamaged25" helper="burningPos" effect="Vehicle_fx.Damages_Sky.NKheli_hull_smoke_a" scaleMax="1" gravityDirection="0,0,1" pulsePeriod="0"/>
   <DamageEffect name="EngineDamaged75" helper="engineSmokeOut" effect="Vehicle_fx.Damages_Sky.NKheli_engine_smoke_b" scaleMax="1" gravityDirection="0,0,1" pulsePeriod="0"/>
   <DamageEffect name="HullDamaged75" helper="burningPos" effect="Vehicle_fx.Damages_Sky.NKheli_hull_smoke_b" scaleMax="1" gravityDirection="0,0,1" pulsePeriod="0"/>
  </DamageEffects>
  <EnvironmentLayers>
   <EnvironmentLayer minSpeed="0" minSpeedSizeScale="1" minSpeedCountScale="1" minSpeedSpeedScale="1" maxSpeed="10" maxSpeedSizeScale="1" maxSpeedCountScale="1" maxSpeedSpeedScale="1" minPowerSizeScale="0.5" minPowerCountScale="0.5" maxPowerSizeScale="1" maxPowerCountScale="1">
    <Alignment alignGroundHeight="35" maxHeightSizeScale="1" maxHeightCountScale="1" alignToWater="0"/>
    <Emitters />
    <Wheels />
   </EnvironmentLayer>
  </EnvironmentLayers>
 </Particles>
 <Animations>
  <Animation name="rotor" part="body">
   <States>
    <State name="default" animation="helicopter_rotate_mainrotor" sound="sounds/vehicles:asian_helicopter:rotor" soundHelper="rotorSmokeOut" isLooped="1" speedDefault="0" speedMin="0" speedMax="1" id="idRotorAnim">
     <Materials>
      <Material name="rotorblades" setting="opacity" invertValue="1"/>
      <Material name="motion_blur" setting="opacity" invertValue="0"/>
     </Materials>
    </State>
   </States>
  </Animation>
  <Animation name="landingGears" part="body">
   <States>
    <State name="closed" animation="helicopter_landinggears_closing" sound="sounds/vehicles:asian_helicopter:gear_in" soundHelper="landing_pos" isLooped="0" speedDefault="1" speedMin="1" speedMax="1" id="idLandingGearAnim"/>
   </States>
  </Animation>
  <Animation name="passengerDoors" part="body">
   <States>
    <State name="closed" animation="helicopter_sidedoors_closing" sound="sounds/vehicles:asian_helicopter:sidedoor_close" soundHelper="" isLooped="0" speedDefault="1" speedMin="1" speedMax="1" id="idSideDoorAnim"/>
   </States>
  </Animation>
  <Animation name="cockpitDoors" part="body">
   <States>
    <State name="closed" animation="helicopter_cockpit_closing" sound="sounds/vehicles:asian_helicopter:door_open" soundHelper="cockpitdoors_pos" isLooped="0" speedDefault="1" speedMin="1" speedMax="1" id="idCockpitAnim"/>
   </States>
  </Animation>
  <Animation name="mg_fire" part="body">
   <States>
    <State name="shoot" animation="helicopter_MG_fire" isLooped="0" isLoopedEx="1" speedDefault="1" speedMin="1" speedMax="1" id="idMGfireAnim"/>
   </States>
  </Animation>
 </Animations>
 <Inventory>
  <AmmoTypes>
   <Ammo type="helicoptermissile" capacity="28"/>
  </AmmoTypes>
 </Inventory>
 <Paints>
  <Paint name="nk" material="objects/vehicles/asian_helicopter/asian_helicopter.mtl"/>
  <Paint name="us" material="objects/vehicles/asian_helicopter/asian_helicopter_us.mtl"/>
  <Paint name="sp" material="objects/vehicles/asian_helicopter/asian_helicopter_sp.mtl"/>
  <Paint name="lb" material="Objects/Vehicles/asian_helicopter_low_budget/asian_helicopter.mtl"/>
 </Paints>
 <Modifications>
  <Modification name="MP">
   <Elems>
    <Elem idRef="idHull" name="damageMax" value="300"/>
    <Elem idRef="idLeftWing" name="damageMax" value="150"/>
    <Elem idRef="idRightWing" name="damageMax" value="150"/>
    <Elem idRef="idRotor" name="damageMax" value="200"/>
    <Elem idRef="idBackRotor" name="damageMax" value="150"/>
    <Elem idRef="idbulletmult" name="multiplier" value="0.005"/>
   </Elems>
  </Modification>
  <Modification name="LowBudget">
   <Elems>
    <Elem idRef="idCGAFilename" name="filename" value="Objects/Vehicles/asian_helicopter_low_budget/asian_helicopter_low_budget_flying.cga"/>
    <Elem idRef="idRotorAnim" name="animation" value="helicopter_low_budget_flying_rotate_mainrotor"/>
    <Elem idRef="idMGfireAnim" name="animation" value="helicopter_low_budget_flying_MG_fire"/>
    <Elem idRef="idLandingGearAnim" name="animation" value="helicopter_low_budget_flying_landinggears_closing"/>
    <Elem idRef="idSideDoorAction" name="animation" value=""/>
    <Elem idRef="idSideDoorAnim" name="sound" value=""/>
    <Elem idRef="idCockpitAction" name="animation" value=""/>
    <Elem idRef="idCockpitAnim" name="sound" value=""/>
   </Elems>
  </Modification>
 </Modifications>
</Vehicle>

